﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneLoader : MonoBehaviour
{
	public void LoadNextScene()
	{
		int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
		SceneManager.LoadScene(currentSceneIndex + 1);
	}
	public void LoadStartScene()
	{
		SceneManager.LoadScene(0);
	}

	public void QuitGame()
	{
		Application.Quit();
	}


}
